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UsesLocalNPCImmunity This section primarily describes vanilla Terraria behavior. Terraria provides three mechanisms by which projectiles may ignore, bypass or reduce NPC immunity frames.
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Only certain effects can affect immunity frames given by an attack with cooldownSlot set to 0 or 1, those effects being the Cross Necklace, the accessories which inherit its effects, and any effects which add to the player's on-hit immunity frames all other items have no effect.Ī table of all enemies and projectiles in the Calamity Mod that have cooldownSlot set to 0 or 1, thereby only preventing hits from sources with the same value and ignoring immuneTime modifications by any items except Cross Necklace (and its inheritors), is below: For instance, if the player is hit by a projectile with the variable set to 1, they can still be dealt damage by another projectile with the default value of -1 immediately after, but cannot be immediately hurt by another slot 1 projectile. However, if cooldownSlot is set to 0 or 1, then the player is given unique immunity frames that only protect against further damage from sources with the same cooldownSlot number.
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All damage sources have the variable set to -1 by default, which uses standard immuneTime that is affected by all immunity frame-affecting items. When anything hurts the player, they are given one of three different types of immunity frames, based on what the damage source sets the cooldownSlot variable to upon dealing the damage. You can also view the data on another page.ĬooldownSlot This section primarily describes vanilla Terraria behavior. This table requires JavaScript to be enabled and site tooltips to be turned on to be displayed. Additionally, effects which add immunity frames will affect the immunity frames of attacks with a cooldownSlot of 0 or 1, whereas effects which directly set their immunity frames will have no effect on such attacks.Ī table of all items that use this code, along with the corresponding immuneTime values is below: Effects which add immunity frames will stack with the Cross Necklace or other accessories which inherit that effect. There are several events and effects that directly set or add to a player's immuneTime instead of multiplying.